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Variants
Actively manage Variants in your project using the Unreal Editor's Variant Manager UI. To enable this UI, it is necessary first turn on the Variant Management Plugin enabled. After that you'll see the Variant Manager panel that is divided into four columns. In the left column, you'll find a list of Actors. Drag the Actor to the Variant in the left-hand column and bind it. To debind an Actor click it with a right-click in the list and choose Unbind from the context menu.
On the right-hand column, you'll see the Values Panel. Click on a property's name to view its saved value. You can also save the current value by clicking the right-hand icon. When you change the value, the Variant will update the captured value and save the updated value for the property. The value will not change in the Level Viewport, but it will be saved to your project. If the Variant is activated the Variant will have the ability to call the functions available to the bound Actor.
The Variant Manager can capture the properties that Blueprints expose unlike the previous Variant Manager. These properties can then be automatically bound to Actors. You can also bind the properties of your actors to Variants. If the Variant is active the property's captured value will be identical to the value of the Variant. If the Variant is off, the property's recorded value won't be updated.
In the Values panel, you'll also be able to see the limitations of the Variant you're currently working on. For example, if your current Variant is set to 150 BOM, you'll notice that the car's model is 150% BOM. This information can be used to enhance your user interfaces. You can also choose between the different trim options of the Variant.
As with other components in Unreal Variants can be edited and added to the project. Once you've created the Variant and tied it to an Actor You can use the Variant Manager to activate the Variant and alter the Actor's properties. If slot demo pg designing an interface using thumbnail images to show the different Variants you're working with.